Post by Janie Everleigh on Jan 6, 2017 17:19:38 GMT -7
The basics of Healing
Healing is a particular branch of magic that focuses on the improvement of physical and mental conditions. The intent is to restore health.
Fortunately, witches and wizards are capable of quickly recovering from "mundane" incidents, resulting in longer life spans than our muggle counterparts. In fact, according to the Ministry of Divine Health, the life expectancy of witches and wizards in the mid 1990s was 137 3/4 years old, and the oldest wizard to ever live was 755 years old in 1991. Moreover, our bones, which are less likely to fracture, are capable of withstanding greater falls and harder blows. Plunging from the top of a three-story building may seem like a potentially fatal mishap in the world of muggles, but to witches and wizards, it is but a slight drop. What's more is that when it comes to muggle illnesses, we are either immune to their ailments or very quick to recover. However, this does not make us invincible.
According to The Healer's Helpmate by H. Pollingtonious, witches and wizards "have the power to correct or override mundane nature, but not magical nature." This means that while magical folks do not suffer from muggle ailments, they are still predisposed to the hardships of magical maladies. Take for example the effect of non-magical versus magical creatures. The sting from a scorpion may not kill a witch or wizard, but the bite of a Venomous Tentacula certainly can. In other words, injuries that do not involve magic, such as fist fights or falls, can be easily healed, while incidents that do involve magic require complex treatment. Curses, for example, are capable of inflicting serious injuries, and almost all afflictions caused by dark magic are permanent. I repeat. Damage caused by the dark arts cannot be fixed, even with magic!
Credits: Most information can be found in HP Wiki, and almost all content was re-written to the best of my ability. Spells and potions by members of HOS are credited, but if I've made any mistakes, please let me know. I've also taken the liberty of making things up, so if certain information doesn't appear on HP Wiki, they are likely my own creative additions. - Kate
Post by Janie Everleigh on Jan 6, 2017 20:13:15 GMT -7
Applying herbology to the art of Healing
One Thousand Magical Herbs and Fungi by Phyllida Spore lists a wide variety of plants that can be applied to the art of Healing. Below, you will find some of the more commonly used herbs (and other elements) that have modern medicinal uses.
ACONITE, alternatively known as wolfsbane or monkshood, was once found worldwide, but is now limited to the wilderness in Scotland. It’s leaves are highly poisonous, but the flowers and roots are quite suitable for potion-brewing. Aconite is a primary ingredient in Wolfsbane Potions and Wideye or Awakening Potions. In healing, aconite can be used in medicines as a pain reliever, heart sedative, and diuretic. It can even induce sweating, which is a mechanism for releasing toxins from the body.
AFRICAN VIOLETS, which must be made into a syrup by mixing its powder form with water and a thickening agent (e.g. contents of an Arrowroot), act simply as an expectorant. The idea behind the Pepperup Potion is to not only treat the symptoms of the common cold, but to also target it at the source. Hence, the African Violet is added to aid in the expulsion of the viscous materials responsible for lung irritation.
ALOE VERA is a succulent plant that has a short to nonexistent stem. Its extracts are commonly used in healing to treat burns, small skin infections, mouth ulcers, cysts, and even diabetes. Moreover, it is an antioxidant that improves the condition of skin. You can expect to find aloe vera in many cosmetic and pharmaceutical products.
BEZOAR is a stone-like object that is taken from the stomach of a goat and acts as an antidote to many poisons. It is made of hair, plant fiber, and indigestible matter from the gut of the animal. You can use it in some potions, but in many cases, a poisoned person would merely have to orally engulf a bezoar without preparation. How it came to be discovered is not very clear, but rumor has it that a farmer, who was cutting out the bladder of a goat for Stichstock, fed the stones to his ailing hippogriff. The hippogriff was suffering after having eaten poisoned Belladonnas, but upon consuming the bezoar, it was instantly cured and set free from its symptoms.
BUBOTUBER PUS is a primary ingredient in acne and boil medications. Its curing properties were discovered by Sachaarissa Tugwood, who created the original line of beautifying potions. To collect bubotuber pus, squeeze the boils of a bubotuber until they burst. Pus will smell strongly of petrol and can cause painful, yellow boils to erupt on the skin if undiluted. Be sure to wear dragon-hide gloves while handling bubotuber pus!
FLUXWEED is known to unite broken bones. This makes it an appropriate ingredient in Skelegro, which grows lost bones, and Polyjuice Potion, which alters bone structure. It can also be used as a salve to health minor sores.
GINGER ROOTS are a stable amongst healers. When consumed, it alleviates stomach problems, aches and pains, and symptoms of the common cold.
LAVENDER is universally acknowledged for its calming properties, which make it an ideal ingredient in potions like the Sleeping Draught. Additionally, this beautiful flower can assist in the prevention of infections and can alleviate headaches.
MANDRAKES, alternatively known as Mandragora, seem like normal plants from the soil up to the tip of its leaves. However, their roots resemble humanoid creatures that are capable of screaming and wiggling. As any second year student would know, a fully mature mandrake can produce cries that can kill anyone who hears it with the naked ear. Younger mandrakes are capable of less damage. In the field of medicine, the roots of a mature mandrake can be sliced into pieces and used in a number of antidotes, including Mandrake Restorative Draughts (which cure petrification) and Pepperup Potions (which cure the common cold).
ST. JOHN'S-WORT is an ingredient in the treatment of mad dog bites, but more importantly, its healing properties extend to the treatment of depression in witches and wizards.
VALERIAN SPRIGS are plants that have an assortment of uses. Known in medieval times as a sedative and antispasmodic herb, this plant was aimed to treat people who were in need of sleep and nerve remedies (and later, epilepsy). Its roots can be used for the Draught of the Living Death and the Draught of Peace, which induce longterm sleeping and relief of anxiety, respectively. Valerian sprigs are also used in the Forgetfulness Potion, which causes memory loss in drinkers.
Post by Janie Everleigh on Jan 6, 2017 20:17:16 GMT -7
Applying potions to the art of Healing
While there are various spells that can provide the same effects as magical medications, they are not as reliable. When brewed properly, medicinal potions, pastes, and other remedies provide less side effects and are more likely to succeed in their purposes. Take of example the application of the Boil Cure. It is advertised as the preferred treatment for boils and severe acne because spells on the face can backfire and cause other issues, like extreme nose loss.
Soothes the symptoms of coughing.
Pepperup / Pepper-Up Potion
Cures the common cold, but causes steam to emit from the ears for several hours. Primary ingredients include the horns of bicorns (which are shed annually) and mandrake root.
Provides immediate warmth and relief to generalized injuries. Consistency is white and shiny. Credited to Lux Belanger (Lou).
Relieves generalized pain. Credited to Lux Belanger (Lou).
Reduces the appearance of bruises within sixty-minutes. Application may feel warm as blood flow increases to the tissues. This paste was invented by the Weasley twins in 1996. Color is yellow.
Serves as an anesthetic cream to sooth all three degrees of skin burns. Be sure to soak wounds in cool water prior to application. Consistency is thick and orange.
Reduces edema (swelling) caused by injury, inflammation, or fluid retention. Often used to counter the effects of a swelling solution.
Essence of Dittany
Regrows skin over severe wounds, causing it to appear several days old. Process can be excruciating and may require additional pain-management. Can also be used in a silver-based mixture to treat werewolf bites. Releases flammable vapor, so handle with care! Brown in color.
Heals minor cuts and abrasions. Made from the tentacles of Murtlaps. Color is yellow.
Wound Cleaning Potion
A powerful antiseptic that sterilizes wounds, thereby decreasing infection and sepsis. Stings and smokes upon contact. Color is purple.
FOR SKIN CARE
Cure for Boils (or Boil Cure)
Treats pustules, hives, boils, and pimples. The primary ingredient is a dried nettle, which has astringent properties to tighten the skin, draw out moisture from boils, and free pores of infection. Color of potion is blue.
Because healers are constantly washing their hands, it is recommended that they use hand lotion to prevent dryness and cracking of the skin. At St. Mungo’s Hospital, you can find a jar of Glamchops Lemongrass Hand Lotion at every station. It is high-intensity and ought not be used on the face.
Ten-Second Pimple Vanisher
Reduces the appearances of boils, pimples, and blackheads. Invented by Weasleys’ Wizard Wheezes as part of their WonderWitch line. It is non-medicinal and not approved by all healing establishments.
Tolipan Blemish Blitzer
Treats acne using dragon claw as a primary ingredient. It is non-medicinal and not approved by all healing establishments.
FOR SLEEP / AWAKENING
Soothes the nerves and calms drinker after shock, trauma, or emotional outburst. May encourage drinkers to nap. Color is clear an undetectable.
Draught of Peace
Soothes anxiety and agitation. Similar to the Calming Draught. Has a light silver appearance.
Draught of Living Death
Induces deathlike slumber that can only be reversed by Wiggenweld Potion. Drinkers are often mistaken for dead. Potion is extremely powerful and difficult to concoct.Uses powdered asphodel root, which is associated with the Greek underworld.
Awakens victims of advanced, magically-induced sleep (e.g. Draught of Living Death). It is stronger than the Wideye Potion.
In the last few decades, many magical rights groups have fought for the legal prohibition of strong sleeping spells and potions, which have been used to victimize witches and wizards at parties and bars. -By Kate
FOR ENERGY (NON-MEDICINAL)
Baruffio's Brain Elixir
Claims to increase brain power. However, Gethsemane Prickle, who specializes in Herbology and Potions, has expressed strong disapproval over the elixir, claiming that it does not work. In fact, when brewed incorrectly, it inflicts serious health issues that "will likely melt the brain."
Increases endurance. Commonly abused by broom racers and athletes. Color is gold, but odor is foul.
Increases strength. Commonly abused by quidditch beaters. Color is yellow.
Boosts energy. Serves as a mental and physical stimulant. Considered safe when used appropriately. High doses can cause insomnia, restlessness, and nervousness.
Allows elderly witches and wizards to regain power and concentration. Side effects include dizziness, vomiting, and growth of tusks.
Temporary improves memory. Ingredient includes the feathers of a Jobberknoll, which screams every sound it has ever heard in its life (backwards) before dying. Overuse of this potion can cause confusion and disorientation.
Temporary bestows drinker with a surge of energy. Often called "liquid courage" as its side effect includes increased confidence.
Serves as a short-term mood-enhancer and an antidote to the effects of a dememtor's presence.
This dark red potion decreases a vampire's thirst for blood. It typically lasts two to forty-eight hours, depending on potency. It also tastes like blood, but should not be used as a long-term substitute for real blood. Credited to Hayden Frost (Hannah).
Cures the effect of basilisk venom. Revives victim from any injury, no matter the severity. Similar to unicorn blood, but lacks cursed side-effects. Difficult to obtain, as phoenixes cannot be easily domesticated. Not commonly found in hospitals or other healing establishments.
This potion, which was invented by Damocles in the mid 1970s, relieves the symptoms of lycantrophy. It does not cure the condition. Correct brewing is essential, as the main ingredient is a very poisonous plant called wolfsbane, alternatively known as aconite or monkshood. When brewed correctly, wolfsbane potion allows werewolves to hold on to their mental state during transformations, thereby making them less dangerous. Unfortunately, the potion must be taken every day of the week before the full moon, which can be difficult to manage for most werewolves. Aside from the difficulty of brewing the potion, it is also highly expensive to purchase its ingredients.
Relieves nausea. Potion is quick to brew and takes on a clear appearance. Credited to Lux Belanger (Lou).
Antidote to Common Poisons
Counteracts the effect of typical poisons (normally delivered through the bites/stings of creatures). Tea-colored.
Returns blood to normal levels after blood loss. Color is red.
Dr. Ubbly's Oblivious Unction
Heals injuries caused by thoughts. Specifically used in the Ministry of Magic's Department of Mysteries where the brain is being studied.
Fergus Fungal Badge
Serves as a medical dressing dipped in fungicide to treat ringworm infections. Not recommended for elves
Lung Clearing Potion
Removes lung obstructions. Treats infections of the lungs.
Restores sight to a certain degree. Counteracts the conjunctivitis curse. Color is deep orange.
Skele-Gro / Skelegro
This potion regrows missing bones. It is infamous for its awful taste, which "burns" when swallowed. It also works slowly and is known to be quite painful. Many patients describe the sensation as "similar to having a million splinters lodged in your body." Currently, there is only one manufacturer of Skele-Gro: Rubens Winks and Company Inc. They use Chinese chomping cabbages, puffer-fish, and scarab beetles.
Sober Up Potion
Cures the symptoms of hangovers. Credited to Lux Belanger (Lou).
Post by Janie Everleigh on Jan 6, 2017 20:24:44 GMT -7
And how to treat them
DESCRIPTION & TREATMENT
Black Cat Flu
This infectious disease, which experienced an outbreak in 1996, was of the influenza virus family. It caused fever, severe muscle aches, dry coughing, chills, dehydration, fatigue, nasal congestion, sneezing, and shortness of breath. Treatment: Get plenty of bed rest, stay hydrated, and give your body time to fight the infection. Pepperup Potions can be taken to alleviate cold-like symptoms.
Before the 17th century, dragon pox was a fatal, contagious disease that took the lives of many witches and wizards. Gunhilda Gorsemore, a one-eyed hump-backed witch, developed a cure between the 1500s and the 1600s, but the illness could not be eradicated. Today, it continues to inflict pockmarks, greenish skin, green-purple rashes between the toes, and sparks from the nostrils when sneezing. Elderly patients are more susceptible. Treatment: Follow the instructions for Gorsemore's Anti-Pox Remedy.
This condition is characterized by a greenish thumb with a warty complexion. Tilden Toots, who became a celebrated herbologist and radio personality, had three aren thumbs. However, there are not enough studies to associate green thumbs with gardening skills. Treatment: None
Levitation and Portkey Sickness
Both conditions result from motion, either by levitating or commuting by portkey. Treatment: Anti-Nausea Remedy
Lycantrophy is an incurable, magical infection that is spread by bodily fluids. Normally, if a werewolf bites a human, and the human miraculously survives, they often turn into werewolves as well. However, if a werewolf in human form bites another human, that human will merely develop lupine tendencies (such as preferring red meat). Whatever the case, werewolf-inflicted injuries cannot be fully healed. Most victims are left with permanent damage. A common misconception is that werewolves can pass lycantrophy onto their children. That is most certainly not true. However, if two werewolves mate while in wolf form, the female can give birth to a race of very intelligent wolves that do not transform into humans. Treatment: Wolfsbane Potion can be used to relieve symptoms of lycantrophy, but it cannot cure it. There is NO cure for this condition. None. Nada. Zero. Zilch. Zip.
This disease, which is contagious and usually affects children, causes a person to mumble due to swollen face and neck. Treatment: Aside from bed rest, provide a Diminishing Draught to alleviate some of the swelling.
This disease, which is spread by a magical bug, is a contagious fungal infection of the throat and neck. White patches may be visible on the posterior surface of the tongue. Treatment: Apply anti-fungal cream to external surfaces and drink plenty of water.
This fungal infection is highly contagious. It causes the skin to break out into purple pustules, which blister and may leave scars, especially on the face. Other symptoms include fatigue and the inability to speak once the uvula has been infected. Other virulent sub-strains of this condition includes cerebrumous spattergroit, which causes confuses and memory loss. It would explain why so many people couldn't remember the 1877 Quidditch World Cup! Treatment: Old wives' tales will suggest that the inflicted take the liver of a toad, bind it around their throat, and stand naked under the full moon. However, the accepted form of treatment includes the use of Boil Cure to reduce the purple pustules, burn-healing paste for extreme blisters, throat lozenges, bed rest, and lemon tea with honey.
Splnching, or the separation of flesh and muscle, occurs when an apparation is unsuccessful. In extreme cases, body parts are left behind, causing gruesome deaths. Thankfully, splinching is repairable, though not many people are willing to try again once they've experienced the excruciation pain of being spliced. Treatment: Cast Vulnera Sanentur to heal deep gashes. For maximum effect, repeat thrice, then apply essence of dittany to speed up recovery and to prevent scarring. For more extreme cases, cast adrego necto. It will stitch together large wounds and separated body parts. Skelegro may be administered in cases where bone has disappeared.
This disease results from intake of noxious green gas from stink pellets. On April 1, 1979, an estimated total of five-hundred cases were reported after Caractacus Phelps dropped eight hundred pellets on the roof of the Daily Prophet in Diagon Alley. Treatment: Oxygen therapy. Patients may need to use a bubble-head charm for several days, depending on the severity of their condition.
This mysterious disease causes body parts to disappear. It is contagious and difficult to examine. One of the most notable observations of this condition occurred in 1836 when Xavier Rastrick, a wizard entertainer, vanished in front of three-hundred people. He was never seen again. Treatment: None. It is a mystery!
Post by Janie Everleigh on Jan 6, 2017 20:32:31 GMT -7
ST. MUNGO'S HOSPITAL
History, layout, and faculty
St. Mungo's Hospital for Magical Maladies and Injuries was established in London by Mungo Bonham during the 1600s. To enter the premises, one may step through the window of what appears to be a red-bricked, condemned department store called Purge and Dowse, Ltd. This acts as a magical gateway to the main building, much like the barrier at King's Cross Station to Platform Nine and Three-Quarters. The interior, on the other hand, looks exactly as a hospital should. One way one individual can enter the building is speaking to an apparently inanimate dummy in the department store. -- HP Wiki Currently, St. Mungo's is the only major hospital in country. It serves the magical populace of Great Britain, as well as muggles who are affected by magical maladies and injuries. Note that their memories are usually erased by ministry employees of the Department of Magical Accidents and Catastrophes.
Ground Floor Reception
The receptionist (also known as the Welcome Witch) helps anyone who is unsure where to go, incapable of normal speech, or unable to remember why they are at the Hospital. She will assess the need for Urgent Care or send the patient to the appropriate floor corresponding with their medical needs.
Ground Floor Urgent Care & Walk-In
To the right of the main entrance is the Urgent Care Unit. Like an Emergency Room with many beds, it is maintained by a trauma staff of Healers and Medi-Witches/Wizards. Their job is to asses and stabilize patients before transporting them to the corresponding floors for further care and assessment. Credited to Lux Belanger (Lou).
To the left of the main entrance is the Walk-In Clinic. Here, staff members deal with regular check ups, medications, and various other tasks (including labor and delivery). Witches and wizards who suffer from general conditions, like colds and anxiety, are also treated in this section. Credited to Lux Belanger (Lou).
Ground Floor Artefacts Accidents
Those who suffer from accidents involving magical objects are admitted into this ward. Common accidents include cauldron explosions, backfiring wands, broom crashes, and cursed artefacts. Head Healer: Diego Sanar (npc)
First Floor Creature-Induced Injuries
Also known as the "Dangerous Dai-Llewellyn Ward," this section of the hospital treats any injuries caused by magical creatures. Common incidences include werewolf bites and snake attacks. Head Healer: Hippocrates Smethwyck (canon)
Second Floor Magical Bugs & Diseases
Any illnesses involving magical bugs and disease are to be treated in this ward. Common conditions include dragon pox, vanishing sickness, and scrofungulus. Head Healer: Zhen Yùhé (npc)
Third Floor Potions & Plants Poisoning
Those who have been negatively affected by potions and plants can be found in this ward. Common ailments include rashes, regurgitation, uncontrollable gagging, and irreversible effects. Head Healer: Matilda Guérir (npc)
Fourth Floor Spell Damage
Injuries caused by jinxes, hexes, and incorrectly applied charms and transfigurations are to be treated in this section of the hospital. It also houses the Janus Thickey Ward, which provides care to patients whose minds have been permanently affected by spells. Gilderoy Lockhart is a resident of the Janus Thickey Ward. Head Healer: Miriam Strout (canon)
Fifth Floor Visitors' Tea Room and Gift Shop
The fifth floor is reserved for visitors' relaxation. There is also a shop where gift can be purchased for patients.
For realism and consistency, all head healers for each floor are NPCs or canon characters over the age of fifty. Madam Eloise Curare is the Head Healer of the Hospital during periods where there is no HOS character to fill the position.
EMPLOYEES & STUDENTS
The employees at St. Mungo's Hospital are selected based on high academic achievement. In order to become a certified healer or a mediwitch/wizard, one must first achieve an E (Exceeds Expectations) in the following N.E.W.T. level courses: charms, defense against the dark arts, herbology, potions, and transfiguration. Accepted applicants into St. Mungo's Hospital are trained in general healing and will be given the title of Student Healer until supervision is no longer required. Our uniforms are lime green! They may also apply for four years of advanced healing studies in order to master one of five specializations: artefacts accidents, creature-induced injuries, magical bugs and diseases, potions and plant poisoning, spell damage. The chain of command is as follows: student healer, nurse, staff nurse, sister, matron. Mediwitches and mediwizards, who work outside of the hospital and treat immediate injuries (including those at quidditch tournaments) do not follow any particular ranking system.
LIST OF STUDENTS
JANE K. EVERLEIGH
2032 - 2036
MAGICAL BUGS & DISEASES
ST. MUNGO'S RESEARCH FOR THE INCURABLE(Created to Kate)
Founded in the 1950s by Brighlyn Everleigh, St. Mungo's Research for the Incurable uses their funds to investigate odd maladies that are often caused by spells, potions, and any other forms of magic. Who may join? Healers, mediwitches and mediwizards, herbologists, potioneers, and magical theory masters are the most likely members.
Post by Janie Everleigh on Jan 6, 2017 20:38:30 GMT -7
Health-related publications from The Daily Prophet
Upon completing Hogwarts, I took up a part-time job as a junior columnist for The Daily Prophet where I published facts and letters about healing, herbology, and potions in terms of medicine. My work on horned slugs, porcupine quills, and bezoar were the well received.
Author: Jane K. Everleigh Date: September 14, 2033
The term "horn slug" is a very blatant name for a species of gastropods found in marine environments, primarily near the Murkhester Lakes of Doshendelle Forest in northern Britain and the wetlands of Drysdale, Scotland. Outwardly, they differ slightly from common slugs known to muggles in that they posses a hard, brown exoskeleton covered with multiple spikes (as opposed to an external mucous membrane), and that they can grow up to 5-24 inches in length.
According to "Life in the Slow Lane" by Flint Boompants, horn slugs are mostly docile creatures, despite their intimidating thorns. If they display any hostility it is generally towards their common gastropods. Boompants writes, "It is quite astounding, if not horribly morbid, to watch a horn slug orally engulf and masticate its non-magical counterpart before regurgitation." The reasons for this antagonism is unknown, but has been theorized as a horn slug's way of establishing supremacy. Hence the common insult for prejudiced, pureblooded wizards is, "Eat slugs," followed by the initiation of a slug-vomiting charm.
In terms of brewing, stewed horn slugs act as a thickening agent so that the resulting application will not slide off the skin. This is essential because the liquefying effects of the porcupine quills will turn the salve runny, hence viscosity is required for optimum effect. It is best to stew the horn slugs so that the heat may melt the mucous body and soften the shell. This causes easier stirring, but makes it rather difficult to peel off the exoskeleton. In addition, the mucous of the horn slug maintains the consistency of the potion and helps prevent the separation of ingredients.
If not melted correctly, the mucous of the horn slug cannot fully stabilize the potion. To elaborate, contaminants deriving from the liquefying poisons of the porcupine quills may result in thinning of the skin, thus inducing painful eruptions of boils and post-sensitivity. Moreoever, although crushed snake fangs work to counter the venomous effects of dried nettles, residual toxins from both poisons can contaminate the newly broken skin and stimulate a burning sensation of the infected area. As stated earlier, the mucous of the horn slug acts as a thickening agent and helps prevent the separation of ingredients. The latter is especially important in preventing the spur of these contaminants and toxins.
Another important factor to consider is the source of horn slug mucus. While it is always ideal to use fresh ingredients for brewing, the mucus of horn slugs can be solidified through icing and prepared in bottles as store-sold goods. However, this cheaper form of the ingredient is not as efficient, as the thickening properties of the mucous declines during solidification. According to the Daily Prophet, the Center for Unsafe Potions Control (CUPC) is currently working to ban the production of these supplies due to common adverse effects in resulting potions. The leader of CUPC states, "It is highly unethical for these companies to continue producing these processed mixtures whilst promoting excellent quality. It is even more wicked, however, that society today cannot appreciate the art of potion brewing anymore."
Source: Regular Potions, Lesson #1 (Professor Katarina Summers)
The porcupines in our magical community differ slightly from their non-magical equivalent in that their quills are able to produce harsh poisons that can liquefy the muscle tissue and bones of an animal, thus making them very well guarded in hostile environments. That’s not to say, however, that they are aggressive rodents with unfriendly tendencies. In fact, when they feel threatened, they produce a pungent odor from their glands before rustling their quills in a clicking manner. A warning to predators and the unsuspecting intruder is the first move our porcupine makes.
However, there is a tactic in obtaining them, and more often than not, those who gather porcupine quills must be skilled at dancing. That's right, dancing. One simply cannot just walk up to a porcupine and strip them of their quills, and although gases can be used to put them to sleep, it's quite costly. Not to mention, S.P.E.W., which has expanded to advocate right for all creatures, will be on your back for causing potential harm through inhalation; there are studies to back that up. So, what most people do is they distract the porcupine through a mix of fluid and spastic movements. Spinning around in circles while wiggling fingers in the air is one way to get the job done. After distracting the porcupine, it can be lured into a trap, but never tackled. Common sense suggests it.
Porcupine quills are abundant in nature and don't require the killing of porcupines (as they constantly restore quills that are taken from them).
In terms of potion brewing, the quills of a porcupine are commonly used as softening agents. This is understandable, considering the liquefying effect that its poisons have on tissues and bones. Nettles, in particular, are very difficult to cut and disperse. Therefore, they require the properties of porcupine quills to soften their rigidity.
Historically, the porcupines of our Magical World largely originated in the wilderness of Northern America. However, in 1902, Minister Faris "Spout-Hole" Spavin passed an official act that permitted the transportation of porcupines into the woodlands of Eastern Britain, making Havertown Park the most widely renowned Porcupine Reservation in all of Europe. The original intent of this law was to make quills more readily available for the growing number of Potioneers in Wizarding Britain, but as time came to pass, the intent had become debatably skewed in the name of capitalizing on natural ingredients for potion brewing. Several organizations, such as FISA (and even SPEW), have recently brought to light the maltreatment of our porcupines and the unconventional and unethical ways in which their quills are being obtained.
Source: Potions Lesson One by Professor Katarina Summers
A bezoar is a stonelike object that is taken from the stomach of a goat and acts as an antidote to many poisons. It is made of hair, plant fiber, and indigestible matter from the gut of the animal. You can use it in some potions, but in many cases, a poisoned person would merely have to orally engulf a bezoar without preparation. How it came to be discovered is not very clear, but rumor has it that a farmer, who was cutting out the bladder of a goat for Stichstock, fed the stones to his ailing hippogriff. The hippogriff was suffering after having eaten poisoned Belladonnas, but upon consuming the bezoar, it was instantly cured and set free from its symptoms.
Another antidote to poisons is a mistletoe berry, which has a stem and leaves that are quite poisonous themselves. As the saying goes, poison against poison cancels each other out, which isn't true in all cases but is precise in the application of mistletoe berries. Its non-berry portion can cause stomach pain, diarrhea, and convulsions. It is also used in the Forgetfulness Potion where the mixture of Lethe River Water can cleanse the poisonous effects of the berries. Water from the Lethe River is known for making people forget things, which is why it is the prime ingredient of the Forgetfulness Potion. In Greek mythology, Lethe was one of the five rivers of Hades and flowed through the underworld. According to stories, it caused forgetfulness to those who drank from it, and everyone who died would be forced to consume it so that they could forget their life on earth. Muggles think that the river is merely a myth, but the Wizarding World is aware of its existence and have applied a negative connotation to it.
Currently, we do not consider the waters of the Lethe River to be dark, but in significant amounts, it can be considered dangerous. Greece's Ministry of Magic have enacted laws that limits the amount of water that is taken. Sadly, they're not very successful since the river flows into Turkey were officials make no attempts to stop witches and wizards from obtaining samples.